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Old Apr 30, 2005, 11:22 PM // 23:22   #21
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Quote:
Originally Posted by Krindi
Okay, first for those claiming the farming of resources is easy. I loved how the people who responded with that talked about their level 10+ characters. I never said anything about higher levels. I specifically targetted the beginning section, where many of the mobs and areas you talk about, surmia for instance, are completely unavailable.

None of my original post was geared towards anyone who has advanced much beyond the first section and just beyond New Ascalon. Certain not for people lofty enough to have reached Yaks bend and beyond. Once again as in many games past we have people who are powerplayers stating how easy it is for them. Let's face it guys, you've obviously had the time.


Why would you even be farming these items in pre-searing ascalon?
You won't even need them until post-searing, what's the point in getting them before then, especially when they're far more abundant in post-searing ascalon!?

Surmia is one of the very first missions, if you want you could easily make it from game-start to end of Surmia in 4 hours.
If you consider a level 10 @ Nolani Academy 3 days into the game to be a powergamer, then what are the people who are level 20 and as far as 10 missions ahead of my character, are they Gods? I could easily have been as far as they are if I had powerplayed, I haven't - you can easily get to where I am at in the game (a far better position to be farming crafting items, that's for certain ) in a matter of hours.
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Old May 01, 2005, 01:08 AM // 01:08   #22
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Originally Posted by ocoini
If the PvP turns out to be less than bloody brilliant, I think this game will fade into the background fairly quickly. The combat is going to have to be something very special to make gamers keep comming back for more; when the world is somewhat limited.
But then again I fail to see how people that have been playing Diablo II from day one can still be playing it...(and some are, yikes!)

(yet to play GW here, im sure it will be fun at the start atleast

They still play Diablo II because it's a decent game, and it's FREE.
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Old May 01, 2005, 01:30 AM // 01:30   #23
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I think the world at war thing is kinda funny. It makes me laugh in a nationalistic way.
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Old May 01, 2005, 01:35 AM // 01:35   #24
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Quote:
Originally Posted by Krindi
Granted, being in the pre-order and running through the BWE's should have some benefits, but not at the expense of literally raping new players. -Krindi
Well, not literally.

I agree with the WaW thing. Why have the servers compete at all? It's Guild Wars, not Server Wars.

Dalia
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Old May 01, 2005, 02:05 AM // 02:05   #25
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We all have our own dislikes and likes but I have to agree that the games advertising didnt stand up to what I personally expected it to be,. I didnt play the beta's but I heard good things, and so i went out and bought this first day. The main statement I liked was in the synopsis of the game it states, "And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world." I figured a BIG free world and big towns but now you have to GET a team in a town that is seperated in districts just so your not alone out in the world...I dunno about anyone else but only running into players in town just seems boring to me
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Old May 01, 2005, 02:13 AM // 02:13   #26
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Originally Posted by AthrineChrono
We all have our own dislikes and likes but I have to agree that the games advertising didnt stand up to what I personally expected it to be,. I didnt play the beta's but I heard good things, and so i went out and bought this first day. The main statement I liked was in the synopsis of the game it states, "And you'll never meet new players only to discover that you can't play with them or compete against them because their characters are on a different server than yours; in Guild Wars, all characters live in one seamless world." I figured a BIG free world and big towns but now you have to GET a team in a town that is seperated in districts just so your not alone out in the world...I dunno about anyone else but only running into players in town just seems boring to me
I think it was pretty clear in all the info on the website that areas were instanced. While it was a bit weird at first, I find I like the idea personally.
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Old May 01, 2005, 03:52 AM // 03:52   #27
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You're very wrong on several points.

Quote:
Originally Posted by Dreamsmith
Actually, it used to be that you captured half your skills from bosses or got them from the exotic skill charm dealer. Being able to buy most (if not all) skills from a trainer was a fairly recent development (circa the fifth BWE, IIRC).
The fifth BWE was the last BWE prior to release. so your statement is patently false. The ability to buy skills from Captain Arne and First Watch Sergio was there in the first BWE.

Quote:
Originally Posted by Dreamsmith
Huh? Actually, now you still get to choose, and frequently you don't have to pay for them.


No you don't. Any skill that you could have quested for in KoA is available from the skill trainer in RoA Ascalon City. Skills you can quest for in RoA are available from skill trainers in Grendich Courthouse, Yak's Bend, and elsewhere. If you prefer to just buy skills from a skill trainer like you used to, there's nothing stopping you. No one is forcing you to do the quests.

Then keep going. It has never been the case in this game that every skill was available from the skill trainer in Ascalon City. You always had to get pretty far in the game to get to skill trainers in places like Fishermen's Haven or Temple of the Ages to get some of the best skills. Did you expect that to change on release? Or have you gotten to these places and still not found what you're looking for? What are you looking for?
Once again, not how the game was presented from the start and I certainly never saw a thread suggesting what they currently came up with.


Quote:
Originally Posted by Dreamsmith
Yes, they've said it in a lot of different places. It's still true, too. Once I've reached Ascension, I can be competitive against someone who's played 20 hours more than me, or 2000 hours more than me. It doesn't make much difference at that point.
Once again, you're talking about end game and I'm talking about short game. 2 completely different fields.

-K

Last edited by Krindi; May 01, 2005 at 04:23 AM // 04:23..
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Old May 01, 2005, 03:56 AM // 03:56   #28
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Quote:
Originally Posted by Krindi
You're very wrong on several points.



The fifth BWE was the last BWE prior to release. so your statement is patently false. The ability to buy skills from Captain Arne and First Watch Sergio was there in the first BWE.
Actually he was right. He said skill trainers, not Captain Arne or FWS who served the same function, but at a time when there werent world wide skill trainers
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Old May 01, 2005, 04:06 AM // 04:06   #29
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Quote:
Originally Posted by Droniac
Don't do the skillquests, just complete missions to get to new area's with trainers and you can buy your skills.
I'm not certain about this, but I think they changed it so that the next trainer you encounter has all the skills for sale that you could get through questing in the area's before it.
If that's the case, problem dismissed? Just complete missions and get to new trainers and ignore the skill-quests.
As for most being hammer-skills, I'm at level 10 & Nolani Academy and have 4 unassigned, 4 axe, 2 hammer, 2 sword, 3 strength and 2 tactics (and a load at secondary profession) - completed all the local warrior quests (except for a few in old ascalon possibly - have to look into that)
Another person talking farther in the game well beyond the first section.



Quote:
Originally Posted by Droniac
You're farming the wrong monsters.
Going from Frontier Gate to Ruins of Surmia, then completing Ruins of Surmia I had 8 iron ingots versus 17 bolts of raw cloth when we got to Nolani.
My partymembers each gained at least 15 bolts of raw cloth as well.
If you're killing monsters that wear metal armor, they'll likely drop nothing that salvages into cloth. Kill monsters that wear cloth armor and your problem is solved.
Need I say it again. you're talking well beyond the initial entry of the game. For beginners, not people who are hitting the double digits.


Quote:
Originally Posted by Droniac
Guild names & memberlists were kept (wow, 200 gold - what an advantage -_-") and everything else was reset (capes removed, guild halls removed).
The people who are walking around with capes are those who earned the capes. Just because you don't have the money, doesn't mean other people don't have it..
as for the 200 gold, you can get that in no time at all, 10 bolts of raw cloth is worth more than that...
The 2000 gold for the cape is easy to obtain, as is the money for a sigil if you can't seem to obtain one in the Hall of Heroes - it's even easier if you split the costs with your Guild.
Gonna hafta disagree. I say at least 2 different people within the first hour who had cloaks. Not groups of people with the same cloak, but 2 individuals with different cloaks. I also saw talk within the chats during the first couple of hours people wondering how they got them so fast. A group effort is certainly possible, but when in the first hour you only see one person from a guild sporting a cloak, you have to wonder. And yes, I did take trip through the many districts to see how many others bore the same cloak, nary a single one.

Quote:
Originally Posted by Droniac
Yeah at first the people with more time on their hands will have the superior levels, money and items, no wonder - They Play More!
You could also look at the statement from a few different perspectives:
1. Unlike other MMO's, in Guild Wars you're not forced to spent time on getting the best possible stuff for your characters because you won't be prayed on by little ganking kiddies.
2. Unlike other MMO's, in Guild Wars it doesn't really matter how much time you've been at maximum level, because the differences between items are minute. The powerlevelers can go to level 20 in two days and start farming for special items, but the special items alone aren't enough for them to beat a casual gamer who reaches level 20 two weeks later with mostly standard equipment and a healthy dosis of skill.
3. The game does have a level & skill-system in place, so it's logical that after the first two days - the superior people will be those who spent the most time playing and getting their character to max. level with as many skills as possible. You could've forseen that at the start of the frigging E3 Event -_-"

ArenaNet hasn't disregarded their statements, you mistook them for something else. (do you not see how idiotic it'd be if a level 1 could beat a level 20 if he were just skilled enough? that's the system you're suggesting: make levels meaningless, make items meaningless - just make it a FPS with top-down view and zero of the twitch involved)
First off, are you calling me an idiot? I thought I phrased my original post fairly well. Granted there was a moment or two when I was less than complementary towards arenanet and ncsoft, but I don't recall directing claims of idiocy at any single individual.

Second, I never said anywhere about a level 1 taking on a level 20. What were you reading? I'm talking about something as simple as a level 7 taking on a level 9. Or more importantly, even levels not being even because of the disparity in resource drops for caster types during the entry game. Please compare similar situations and not the far fetched attempts you've made here.

Quote:
Originally Posted by Droniac
WaW will likely cause a lot of verbal abuse, it did in the Final BWE - and I think it'll only get worse now that the game is retail.
I think it might have been better to name the regions something else, like Ascalon, Orr and Kryta - it'd cause less conflict between the players, but would be hard to implement with the way districts are set up. (players would still play on the same servers, so essentially it'd still be Europe vs USA vs Korea)
At least we have one point of agreemenet.


Quote:
Originally Posted by Droniac
Ooh and what other people are that?
As for the rest of your statement, that is based on the assumption that ArenaNet was working from your point of view - I'm certain they've tried to look at their game from all points of view and the game they came up with will please the majority.
As for the other people, i'm referring to people I've talked to in game and people I've travelled through MMO's with before. I didn't make a general statement claiming everyone or many, I said, very plainly, people I'd talked to. Don't try to start friction for no reason. And my point of view was based on their own advertising, which is why I provided links so that anyone willing to look beyond posts here could see for themselves. Have you looked? Or are you just basing this on your opinion?

-K
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Old May 01, 2005, 04:08 AM // 04:08   #30
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Quote:
Originally Posted by Redfang
If you think that Guild Wars is a level grind, online games are not for you. Seriously. There are only 20 levels and it just takes a few days to reach 20. If that is too hard for you, you need to take up jackrocks or something.

Somebody ditch the flame troll. If you can't add anything productive to a discussion please refrain.

-K
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Old May 01, 2005, 04:11 AM // 04:11   #31
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Quote:
Originally Posted by tkn
Sorry to take this off topic slightly, but is there a list of what to salvage to get what somewhere?

And to add something to the topic, the only gripe I have with Guild Wars is how far you have to walk to get places, and that you lose henchmen if you map-travel, effectively meaning that if you want to use henchmen for a quest you have to start out from a place that has them, which may not be the closest. (Unless I'm blind and just can't see them at some outposts, in which case, the point is mute).
Alas, there used to be lists, painfully made over the course of many BWE's, but unfortunately they're pretty shot through with inconsistency now. 2 of the lists I've been working with are working about 50-50 for what was working and producing prior to final release.

-K
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Old May 01, 2005, 04:14 AM // 04:14   #32
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Quote:
Originally Posted by Eclair
Umm, try the first mission, I get about 3 cloths every run through the first mission, and about 5-6 cloths every run through the 2nd mission. Most shaman gear will salvage to cloth, such as ash fiend armor, flame wielder trappings, etc. Also, the purple globs that most devourers drop will turn into either bone or cloth, so really, cloth is fairly common.

Again, you're talking on the post seared side, I was targetting the low level pre-seared side and new players, not old hands from BWE's.

-K
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Old May 01, 2005, 04:20 AM // 04:20   #33
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Quote:
Originally Posted by Droniac
Why would you even be farming these items in pre-searing ascalon?
You won't even need them until post-searing, what's the point in getting them before then, especially when they're far more abundant in post-searing ascalon!?

Surmia is one of the very first missions, if you want you could easily make it from game-start to end of Surmia in 4 hours.
If you consider a level 10 @ Nolani Academy 3 days into the game to be a powergamer, then what are the people who are level 20 and as far as 10 missions ahead of my character, are they Gods? I could easily have been as far as they are if I had powerplayed, I haven't - you can easily get to where I am at in the game (a far better position to be farming crafting items, that's for certain ) in a matter of hours.

10 at Nolani is not what i consider powergaming. I was referring the level 15's in the first day with thousands in cash and tons of materials. The reason I was trying to farm pre-sear is simply to determine it's feasability after the final release. Like I've stated a couple of times, this is aimed at the unknowing new player, not the old BWE hands. Since all classes have a very nice armor upgrade available on hitting Ascalon I wanted to see how possible it was, and the difference between obtaining necessary resources for the various classes. The simple conclusion was that fighter types could have the resources to upgrade to the highest set of armor available, while caster couldn't even upgrade to the first after an entire campaign of farming.

Why would someone farm on the pre-sear side? Because they haven't played, are new, and don't know any better. Have you produced a guide yet telling them the best places to farm? Is there some magical page out yet with all the answers they'll be looking for from the veterans of many BWE's? No, there isn't. Because most of the work done on guides prior to release are almost worthless now because of the many changes.

-K
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Old May 01, 2005, 04:26 AM // 04:26   #34
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Quote:
Originally Posted by Blackace
Actually he was right. He said skill trainers, not Captain Arne or FWS who served the same function, but at a time when there werent world wide skill trainers
Uh, no, he claimed it was BWE 5 where they came out with buying multiple skills from trainers. Since BWE 5 was the last BWE, his statement is, in fact, false. And FWS was handing out skills in the first BWE. You can check gwonline's forums cause there were a couple of posts after the BWE asking where other trainers were whom we could buy skills from. It's in their archives.

It may not have been Capt. Arne...can't remember the other NPC soldier that was there in the first BWE, down by the fire. Just can't remember who he was.

-K
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Old May 01, 2005, 04:35 AM // 04:35   #35
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Why would someone totally new to the game be looking for armor components pre-searing? You can't craft armor pre-searing and there's nothing to hint that you'll be needing crafting components until you see the crafter npc's in post-searing ascalon.

I can see your point in disliking [email protected], but complaining about this "disparity" in pre-searing salvage is just silly.
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Old May 01, 2005, 10:35 AM // 10:35   #36
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Quote:
Originally Posted by Krindi
Uh, no, he claimed it was BWE 5 where they came out with buying multiple skills from trainers. Since BWE 5 was the last BWE, his statement is, in fact, false. And FWS was handing out skills in the first BWE. You can check gwonline's forums cause there were a couple of posts after the BWE asking where other trainers were whom we could buy skills from. It's in their archives.

It may not have been Capt. Arne...can't remember the other NPC soldier that was there in the first BWE, down by the fire. Just can't remember who he was.

-K
Actually he was right. Read what he said a little more carefully-being able to buy most of your skills from trainers are recent. FWS,Master Scout Kiera and the other NPCs had limited selections compared to what you can buy out in the game now

I did say that technically yea, Skill Trainers serve the same function as FWS and the others from before. Though now they are a little more robust and have a bigger impact on the game than FWS and end up being totally different when you take everything into account.
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Old May 01, 2005, 11:24 AM // 11:24   #37
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Quote:
Originally Posted by Krindi
Not sure if it's being sensored or what, but as a person who has been playing BWE's since they're beginning I'd like to say a few things.
So if the general postings are all positive, you suspect censorship. And yet here is your long, self-absorbed critique and it hasn't been erased...

Quote:
Originally Posted by Krindi
I don't know about the rest of you, but having experienced NCSoft's hand in Lineage II, I can honestly say I see their finger prints all over this final release.
Just like you saw censorship? I reckon the grudge you hold is aimed at NCSoft, yes?

Quote:
Originally Posted by Krindi
Like many others I'm very disappointed in how this was presented
But, I thought the board was being censored, and that you failed to see 'many others' complaining. Or do you need to invoke the nebulous 'many others' to make yourself seem more credible?

Quote:
Originally Posted by Krindi
If it fails to start taking the shape of what I was originally sold on, I will definitately be taking my time elsewhere.
Make sure and take your ball with you....

Quote:
Originally Posted by Krindi
There are many other well seated games with history still biting on the heals, and only time will tell if GW can hold it's starting position.
/yawn
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Old May 01, 2005, 02:51 PM // 14:51   #38
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Quote:
Originally Posted by Krindi

Quote:
Originally Posted by Eclair
Umm, try the first mission, I get about 3 cloths every run through the first mission, and about 5-6 cloths every run through the 2nd mission. Most shaman gear will salvage to cloth, such as ash fiend armor, flame wielder trappings, etc. Also, the purple globs that most devourers drop will turn into either bone or cloth, so really, cloth is fairly common.
Again, you're talking on the post seared side, I was targetting the low level pre-seared side and new players, not old hands from BWE's.

-K
You can't even craft armour in presearing so why would you care about cloth there? ... Why would you want to farm preseraing at all? you don't even have bags.

Nothing of worth drops at all comepared to post searing.

Just do quests for skills and exp and leave the tutorial area and get in the game!
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Old May 01, 2005, 03:15 PM // 15:15   #39
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Quote:
Originally Posted by Luggage
Nothing of worth drops at all comepared to post searing.
I beg to differ: scales are high-in-demand and you can farm a LOT of scales in pre-searing .
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Old May 01, 2005, 10:12 PM // 22:12   #40
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Quote:
Originally Posted by DEATH AT THE DOOR
I beg to differ: scales are high-in-demand and you can farm a LOT of scales in pre-searing .
You can make a lot more farming cloth mobs post searing (cloth is in far higher demand). Plus by the time you need scales you can get a lot more from drakes pre Lions Arch.

It seems the original poster has a lot of complaints about low level gameplay. It also seems most of us don't really care about those complaints because low level gameplay lasts a couple days at worst.

I dislike the removal of charms heavily but otherwise I don't have many problems with the gameplay changes. I thought the original gem system was way cooler than what we have now but in the end the amount of time I will spend acquiring skills will be very very small compared to the time spent PvPing so it doesn't matter too much.

One thing I totally agree on is complaints with the World At War thing. Or more I should say I don't even want to play with the Koreans. We have different gaming ethics by and large for the most part but more importantly all the damn names look the same (as I'm sure ours do to some extent as well) and that leads to a lot of confusion in PvP.

Heres hoping they do regional guild fights or whatever. As an aside what the heck is the favor of the gods anyways?
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